Haxan - Live Witchcraft Soundtrack
Posted Nov 26, 20:34 with tags

A two minute video on how I'm using sounds of sorcery for the music to Haxan - The Witch. Premieres Sunday November 29th, at Cinemateket USF.

  • Haxan, The Witch
  • Live music to silent movie
  • Performed by GMM, Thomas T. Dahl
  • Cinemateket USF, Bergen
  • November 29th, 18:00
  • Facebook event


Undercover at Blocksberg
Posted Nov 18, 12:07 with tags

Went undercover at Blocksberg to record witches and the sound of witchcraft.

For upcoming movie Haxan, premiere November 29th, Cinemateket USF.

Ugress - The 640 Of The House Of 480
Posted Sep 9, 14:14 with tags

Another new track from upcoming album, this one a 16-bit spooky-house, The 640 Of The House Of 480

Ugress - Big Trouble In Neural Bubble
Posted Aug 5, 11:09 with tags

New material coming suddenly soon. Here is one, Big Trouble In Neural Bubble.

Wrong album appeared in Spotify, iTunes
Posted Jul 23, 07:29 with tags , , , ,

A weird American metal album has appeared as Ugress in some digital services, this is not an Ugress album but a technical error. Not sure what has happened, waiting for information from my aggregator Phonofile what's going on, they are aware of the situation and working on it.

It's nice to have visitors but we hope they don't overstay their visit. There is new Ugress material ready but not scheduled for release until September.

The Bow Corpse, June 1st
Posted May 25, 22:22 with tags , , , , ,

The Bow Corpse (White)

The Bow Corpse premieres Monday June 1st at USF Røkeriet, Nattjazz, Norway. Performed by BIT20 Ensemble, Nuria Guiu Sagarra, Thomas T. Dahl, Craig Farr, GMM and thousands of digital ghost clones.

The piece is a one hour dystopian concert work for cello, violin, viola, flute, clarinet, harp, trombone, percussion, drums, electric guitar, computers, real-time swarm simulators and dancer. It touches upon how social media, privacy and big data challenges us as individuals and groups. It uses tiny micro-fragments of sound, scaled to massive cloud formations operating intelligent in flocks.


Every musician in the orchestra is connected to their own real-time responsive swarm-simulator running a digital ghost clone of themselves. These musical ghost clones are built from thousands of microscopic sounds from each musician.

The creation process has been documented with 2 minute video reports of the custom developed software we’re using, report from a workshop with the orchestra, and a presentation of the concept, methods and performance techniques. There is also an in-depth interview how the musicians are being cloned and a talk with the BIT20 Ensemble about the compositional process. You can also learn more through the Bow Corpse tag on this website.

  • The Bow Corpse
  • USF Røkeriet, Nattjazz, Bergen, Norway
  • Monday June 1st, 21:00 CET

Performed by BIT20 Ensemble, conductor Baldur Bronnimann. Electric guitar by Thomas T. Dahl. Drums by Craig Farr. Dance by Nuria Guiu Sagarra. Computers by GMM.

Composed by GMM and Craig Farr. Produced by BIT20 Ensemble and Uncanny Planet. Programming by Joao Fonseca. Arranged by Craig Farr. Choreography by Nuria Guiu Sagarra. Sound engineering by Thorolf Thuestad. Funded by Kulturrådet and Det Norske Komponistfond. Supported by BEK. 

Ut Av Skogen - Teaser Trailer
Posted Apr 13, 11:31 with tags , , , ,

The forest is a dangerous place. One minute teaser trailer for Ut Av Skogen, a comissioned performance for Festspillene i Bergen.

The performance is based on the works of Norwegian composer Harald Sæverud, and the mysterious forest and strange wildlife surrounding his idyllic castle Siljustøl.

There is an adult version performed at Festplassen on the festival opening May 26th, and a family version at Siljustøl June 7th.

Blog: The Bow Corpse at Samklangfunnet

Ut Av Skogen - Festspillene i Bergen
Posted Mar 15, 19:58 with tags , , , ,


I’m doing a comission for Festspillene i Bergen based on the life and music of  Norwegian composer Harald Sæverud.

The working title is “Ut av skogen”, in English “Coming out of the forest”. There will be trolls.

The work will have two versions, an adult version performed May 26th at the festival opening at Festplassen, and a family version performed June 7th in the wild forest outside the composers villa Siljustøl.

Music for NRK Oppdrag Nansen
Posted Mar 12, 20:22 with tags , , , ,

I'm creating the music for upcoming new NRK TV series Oppdrag Nansen.

Norwegian National Broadcasting are sending four teenagers on expedition to the Arctic, to research, investigate and document what’s happening in these harsh – but fragile – ecosystems, now with our changing climate.

Broadcast starts autumn 2015 for season 2015-2016. More info at the composer website. 

The Bow Corpse - Public Beta, Jan 16th
Posted Jan 10, 20:55 with tags , , , ,

Bow Corpse - Nuria GMM

Tiny microsounds in massive swarm formations, a social media dystopia. The Bow Corpse is a commissioned concert work for contemporary orchestra BIT20, premiering at the Nattjazz festival, June 1st 2015.
The Bow Corpse takes place in a future where social media has destroyed individuality. It deals with privacy, big data, tracking and the end of obscurity. Each instrument in the orchestra is digitally enhanced with their own swarm of digital clones. The live performance on June 1st features twelve human performers, 4096 realtime digital clones, using custom developed realtime swarm flocking software. 8 musicians of BIT20, Thomas T. Dahl on guitar, co-composer Craig Farr on drums, and Nuria Guiu Sagarra on choreography and movement.
This coming Friday there will be a public beta, a work-in-progress showcase at BEK. I'll explain, discuss and perform our custom software, try the music, perform parts of the piece, observe reactions, note (and probably ignore) feedback.
In our digital lives we are generating endless amounts of data. We happily ignore it, sprinkling our lives with a delicious, digital trail of trash. Big data uses this trash to uncover patterns and meanings on both an individual and societal level. This can benefit us, and it can hurt us. Which data is evil, which is good?
The Bow Corpse uses these same mechanisms, but in realtime on a stage. Thousands of unwanted, disregarded microscopic sounds, orchestral sonic trash, is multiplied into cloud societies, huge swarms. Each sound by itself is dumb, but the hive is intelligent. The cloud reveals textures, patterns, melodies, rhythms. There is beautiful music, there is noise. Which is good, which is evil?
Each musician on stage is followed by their own realtime swarm of digital clones. These clones are built from the microscopic, everyday sounds from each instrument, the sonic trash usually ignored and avoided in an acoustic instrument. Fingers touching wood. Hands gripping handles. The hairs of a bow upon contact with the string. Lips embracing metal. The gesture of a stick, displacing air through movement. Valves closing.
These sounds usually disappear in a performance. But when captured, organized and then multiplied to thousands of thousands, these tiny, forgettable sounds appear, as massive clouds, systems, patterns.
App Screenshot 150110
The Bow Corpse uses custom software, developed by Joao Fonseca, to trigger, run and then filter these swarms and their clones. The clones are built from extensive recording sessions with each musician and their instrument. Previously, we did public betas with individual ghosts and a single swarm. This week I will be working at BEK, setting up the software to run ghosts on multiple computers simultaneously, creating the orchestra setup.
On Friday, January 16th, there will be a public talk and demo. First a short intro explaining the background, concept, method and sources, and a demonstration how the swarm app works in this context, and then a 10-15 minute impro beta performance, using segments of the score, the app, the sounds and trying out the technology in front of a forgivable but clever public. 
The event is open for all.
  • The Bow Corpse (Work-In-Progress, Public Beta)
  • Friday Jan 16th, 12:00
  • BEK (Bergen Center For Electronic Arts), Bergen, Norway
  • C. Sundtsgate 55, 9th floor (top floor)
  • Expected runtime including feedback, 45 min
Grahpic credits: Cecilie Bannow (top), Joao Fonseca (app),  Jarle H. Moe (recording sessions).


Blog: Most Memorable Stuff Of 2014
Blog: Login performances in Barcelona, December

Music for SONY's Little Big Planet 3
Posted Nov 18, 18:21 with tags , , ,


Sony's Little Big Planet 3 for the Playstion 4 is out today, Nov 18th.

The game was developed by Sumo Digital in the UK. I was commisioned to create music for one of the levels, the "old-skool russian steampunk" space-rocket level. The score is dynamically mixed and structured by the game engine depending on gameplay. Here is a 90 sec excerpt where most of the elements appear.

It's not usually this busy during gameplay but gives a sense of content and tone. After unlocking the level the music is available for use and remix in building your own levels and worlds.

Little Big Planet is out now everywhere on Big Little Planet, and of course through the Playstation store and websites.


Portal - Premiere, Oktoberdans, Oct 20th
Posted Oct 15, 16:03 with tags , , ,


Portal, a dance performance by Nuria Guiu with live music by GMM, premieres October 20th at Oktoberdans.

A portal is a doorway – to past, present or future worlds - to different realities - to different versions of ourselves.

Portal revolves around the themes in Douglas Rushkoff’s book Present Shock: When Everything Happens Now and his term digiphrenia, which tries to capture the experience of living multiple editions of ourselves simultaneously, especially in the digital world where we exist as multiple profiles. Social media changes the relationship between our body and our consciousness - and so our understanding of time and space changes.


Are we living our lives, or simulating living?


Ugress and ROMA 2089 Live, Roma
Posted Sep 23, 20:38 with tags , ,


Performing two live shows at the MarteLIVE Biennale festival this week, in Rome. The performances are part of the Nordic Landscapes programme at the Pelanda Factory, attached to the MACRO Museum of Contemporary Arts.
ROMA 2089 is a 30 minute musical work that uses sounds, graphics and video from Roma city to build a retro-futuristic observation of Rome today, built through a recent residency at Circolo Scandinavo, June 2014. It involves vampires, gladiatrixes, singing fountains and mutated elephants amok in churches.
Ugress Live is an upgraded electro-cinema show with both released and unreleased Ugress tracks, electronic music with a cinematic twist. This time I'm experimenting with realtime digitally processed acoustic-instruments and trying out some new customized visuals.

Blog: "Portal" pre-production, photos, report
Blog: Photos from Ugress, Real Ones, Bygdalarm
Blog: Ugress Live: Bygdalarm - Real Ones, Tractors, Lasers

ROMA 2089 - Can't Climb Your Wall
Posted Jun 30, 23:14 with tags , , , , ,

The final part of my work in Rome, Can't Climb Your Wall, a pop-song finale. The lonely vampire Draculus is haunting an empty Rome, with his unrecruited love for the ghostly gladiatrix Moria. It's hard to be a vampire and allergic to blood. 

Also available are videos of part one Rome, part two Draculus and part three Moria. Each episode introduces the various sounds and graphics. And there are reports from each of the 24 production days in the personal blog

Blog: ROMA 2089 - Performance in Rome, June 24th
Blog: June Residency In Rome, Italy
Blog: Report: Only Connect 2014, J. G. Ballard